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API > API/Plugins > API/Plugins/ProceduralVegetation
| Name | UPVBaseSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/Nodes/PVBaseSettings.h |
| Include Path | #include "Nodes/PVBaseSettings.h" |
Syntax
UCLASS (BlueprintType, Abstract, HideCategories=(Debug, AssetInfo), ClassGroup=(Procedural))
class UPVBaseSettings :
public UPCGSettings,
public IPVRenderSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPVBaseSettings
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPVBaseSettings() |
Nodes/PVBaseSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOnlyExposeInDebugMode | bool | Nodes/PVBaseSettings.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLockInspection | bool | Nodes/PVBaseSettings.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetCategoryOverride () |
Free-form category override for the PV action menu. | Nodes/PVBaseSettings.h | |
virtual EPCGNodeToolStartBehavior GetNodeToolStartBehaviour() |
Nodes/PVBaseSettings.h | ||
virtual EPCGSettingsType GetType() |
Nodes/PVBaseSettings.h | ||
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Nodes/PVBaseSettings.h |
Overridden from IPVRenderSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< EPVRenderType > GetCurrentRenderTypes() |
Nodes/PVBaseSettings.h | ||
virtual const FPVDebugSettings & GetDebugVisualizationSettings() |
Nodes/PVBaseSettings.h | ||
virtual TArray< EPVRenderType > GetDefaultRenderType() |
Nodes/PVBaseSettings.h | ||
virtual ELevelViewportType GetPreferredViewportType() |
Nodes/PVBaseSettings.h | ||
virtual TArray< EPVRenderType > GetSupportedRenderTypes() |
Nodes/PVBaseSettings.h | ||
| Nodes/PVBaseSettings.h | |||
virtual bool IsCollectionRenderingEnabled() |
Nodes/PVBaseSettings.h | ||
virtual bool IsDebug() |
Nodes/PVBaseSettings.h | ||
virtual bool IsInspectionLocked() |
Nodes/PVBaseSettings.h | ||
virtual bool IsVisualizationCollectionsRenderingEnabled() |
Nodes/PVBaseSettings.h | ||
virtual void SetCurrentRenderType
(
TArray< EPVRenderType > InRenderTypes |
Nodes/PVBaseSettings.h | ||
virtual void SetInspectionLocked
(
bool bInLocked |
Nodes/PVBaseSettings.h |
Protected Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Nodes/PVBaseSettings.h | ||
virtual FPCGDataTypeIdentifier GetInputPinTypeIdentifier() |
Nodes/PVBaseSettings.h | ||
virtual FPCGDataTypeIdentifier GetOutputPinTypeIdentifier() |
Nodes/PVBaseSettings.h | ||
virtual bool HasExecutionDependencyPin() |
Nodes/PVBaseSettings.h | ||
virtual TArray< FPCGPinProperties > InputPinProperties() |
Nodes/PVBaseSettings.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Nodes/PVBaseSettings.h |