Navigation
API > API/Plugins > API/Plugins/ProceduralVegetation
FTreeFacade is used to remove branches, points, and foliage instances from a tree collection. It does not validate whether the input data is consistent i.e. the points actually belong to the same branches that are asking to be removed etc.
| Name | FTreeFacade |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/Facades/PVTreeFacade.h |
| Include Path | #include "Facades/PVTreeFacade.h" |
Syntax
class FTreeFacade
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void GatherChildBranches
(
const FBranchFacade& InBranchFacade, |
Facades/PVTreeFacade.h | ||
static int32 GetBranchGenerationNumber
(
const FManagedArrayCollection& Collection, |
Facades/PVTreeFacade.h | ||
static TArray< float > GetVisualizationValues
(
const FManagedArrayCollection& Collection, |
Facades/PVTreeFacade.h | ||
static void RemoveBranches
(
const FBranchFacade& InBranchFacade, |
Facades/PVTreeFacade.h | ||
static FRemoveEntriesResult RemoveEntriesAndReIndexAttributes
(
FManagedArrayCollection& OutCollection, |
Facades/PVTreeFacade.h |