Navigation
API > API/Plugins > API/Plugins/ProceduralVegetation > API/Plugins/ProceduralVegetation/FPointFacade
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TArray< float > & GetBudLightDetected
(
int32 Index |
Facades/PVPointFacade.h | ||
void GetBudLightDetected
(
int32 Index, |
Facades/PVPointFacade.h |
GetBudLightDetected(int32)
| Name | GetBudLightDetected |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/Facades/PVPointFacade.h |
| Include Path | #include "Facades/PVPointFacade.h" |
| Source | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Private/Facades/PVPointFacade.cpp |
const TArray < float > & GetBudLightDetected
(
int32 Index
) const
GetBudLightDetected(int32, TArray< float > &)
| Name | GetBudLightDetected |
| Type | function |
| Header File | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/Facades/PVPointFacade.h |
| Include Path | #include "Facades/PVPointFacade.h" |
| Source | /Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Private/Facades/PVPointFacade.cpp |
void GetBudLightDetected
(
int32 Index,
TArray < float > & OutValue
) const