Navigation
API > API/Plugins > API/Plugins/ProceduralVegetation
Name
FPVManualEditParams
Type
struct
Header File
/Engine/Plugins/Experimental/ProceduralVegetationEditor/Source/ProceduralVegetation/Public/Nodes/PVManualEditSettings.h
Include Path
#include "Nodes/PVManualEditSettings.h"
Syntax
USTRUCT ()
struct FPVManualEditParams
Copy full snippet
Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
ManualEditMode
EManualEditMode
Nodes/PVManualEditSettings.h
EditAnywhere
Transient
Category="Tool"
Meta=(ToolTip="Active editing mode: TRS (transform) or Branch Removal.\n\nTRS: shows a translate/rotate gizmo on the selected points. BranchRemoval: click branches to remove or trim them.")
meta
Nodes/PVManualEditSettings.h
EditAnywhere
Category="Selection"
Meta=(ShowOnlyInnerProperties, EditCondition="ManualEditMode == EManualEditMode::TRS", EditConditionHides)
RelativeOffsets
TArray < FVector3f >
Nodes/PVManualEditSettings.h
RemovedPoints
TArray < bool >
Nodes/PVManualEditSettings.h