| CollisionType |
EPVCollisionType |
|
Nodes/PVObjectInteractionSettings.h |
- EditAnywhere
- Category="Collider"
- Meta=(ToolTip="How growth responds to this collider.\n\nAvoid: branches bend around the volume. Trim Outside: keep only growth inside the volume. Trim Inside: remove growth inside the volume.")
|
| Mesh |
TSoftObjectPtr< UStaticMesh > |
|
Nodes/PVObjectInteractionSettings.h |
- EditAnywhere
- Category="Collider"
- Meta=(ToolTip="The static mesh used as the collider shape.\n\nAny static mesh — typically simple primitives like boxes, spheres, or capsules. Complex meshes work but cost more per evaluation.")
|
| SmoothnessAmount |
int32 |
|
Nodes/PVObjectInteractionSettings.h |
- EditAnywhere
- Category="Collider"
- Meta=(EditCondition="CollisionType == EPVCollisionType::AVOID", EditConditionHides, UIMin=0, ClampMin=0, ToolTip="Smoothing iterations applied to deflected branches.\n\nHigher values create smoother bends around the collider. 0 = sharp deflection at contact; higher values produce gradual curves over more points.")
|
| SmoothnessFactor |
float |
|
Nodes/PVObjectInteractionSettings.h |
- EditAnywhere
- Category="Collider"
- Meta=(EditCondition="CollisionType == EPVCollisionType::AVOID", EditConditionHides, UIMin=0, UIMax=1, ClampMin=0, ClampMax=1, ToolTip="Strength of the smoothing per iteration.\n\n1.0 = full smoothing per iteration. Lower values produce more subtle smoothing.")
|
| Transform |
FTransform |
|
Nodes/PVObjectInteractionSettings.h |
- EditAnywhere
- Category="Collider"
- Meta=(ToolTip="World-space transform of the collider.\n\nPosition, rotation, and scale of the collider relative to the plant's origin.")
|