Navigation
API > API/Plugins > API/Plugins/PoseSearch
Pose search cost for the continuing interaction (same anim contexts with the same assigned roles), making the animation segment more or less likely to be continuing playing based on the notify parameters
| Name | UAnimNotifyState_PoseSearchOverrideContinuingInteractionPoseCostBias |
| Type | class |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAnimNotifies.h |
| Include Path | #include "PoseSearch/PoseSearchAnimNotifies.h" |
Syntax
UCLASS (MinimalAPI, Experimental, Blueprintable,
Meta=(DisplayName="Pose Search: Override Continuing Interaction Cost Bias"))
class UAnimNotifyState_PoseSearchOverrideContinuingInteractionPoseCostBias : public UAnimNotifyState_PoseSearchBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotifyState → UAnimNotifyState_PoseSearchBase → UAnimNotifyState_PoseSearchOverrideContinuingInteractionPoseCostBias
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CostAddend | float | A negative value reduces the cost and makes the segment more likely to continuing playing. | PoseSearch/PoseSearchAnimNotifies.h |
|