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Pose search cost for the continuing context interaction (same anim contexts, assigned roles may differ), making the animation segment more or less likely to be continuing playing based on the notify parameters
| Name | UAnimNotifyState_PoseSearchOverrideContinuingContextInteractionCostBias |
| Type | class |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAnimNotifies.h |
| Include Path | #include "PoseSearch/PoseSearchAnimNotifies.h" |
Syntax
UCLASS (MinimalAPI, Experimental, Blueprintable,
Meta=(DisplayName="Pose Search: Override Continuing Context Interaction Cost Bias"))
class UAnimNotifyState_PoseSearchOverrideContinuingContextInteractionCostBias : public UAnimNotifyState_PoseSearchBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnimNotifyState → UAnimNotifyState_PoseSearchBase → UAnimNotifyState_PoseSearchOverrideContinuingContextInteractionCostBias
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CostAddend | float | A negative value reduces the cost and makes selecting a new interaction less likely. | PoseSearch/PoseSearchAnimNotifies.h |
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