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Experimental, this feature might be removed without warning, not for production use.
| Name | FSearchFilters |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchFilter.h |
| Include Path | #include "PoseSearch/PoseSearchFilter.h" |
Syntax
struct FSearchFilters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSearchFilters
(
const UPoseSearchSchema* Schema, |
PoseSearch/PoseSearchFilter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FSearchFilters() |
PoseSearch/PoseSearchFilter.h |
Structs
| Name | Remarks |
|---|---|
| FFilterContext |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlockTransitionFilter | FBlockTransitionFilter | PoseSearch/PoseSearchFilter.h | ||
| FilterContexts | TArray< FFilterContext, TInlineAllocator< 64, TMemStackAllocator<> > > | PoseSearch/PoseSearchFilter.h | ||
| FiltersData | TArray< uint8, TMemStackAllocator< FPoseSearchFilter::DataAlignment > > | PoseSearch/PoseSearchFilter.h | ||
| NonSelectableIdxFilter | FNonSelectableIdxFilter | PoseSearch/PoseSearchFilter.h | ||
| SearchContext | FSearchContext & | PoseSearch/PoseSearchFilter.h | ||
| SelectableAssetIdxFilter | FSelectableAssetIdxFilter | PoseSearch/PoseSearchFilter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AreFiltersValid
(
const FSearchIndex& SearchIndex, |
PoseSearch/PoseSearchFilter.h | ||
FSearchContext & GetSearchContext() |
PoseSearch/PoseSearchFilter.h |