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API > API/Plugins > API/Plugins/PoseSearch
Experimental, this feature might be removed without warning, not for production use.
| Name | FSKMCComponentSpacePoseProvider |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchHistory.h |
| Include Path | #include "PoseSearch/PoseSearchHistory.h" |
Syntax
struct FSKMCComponentSpacePoseProvider : public UE::PoseSearch::IComponentSpacePoseProvider
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSKMCComponentSpacePoseProvider
(
const USkeletalMeshComponent* InSkeletalMeshComponent |
PoseSearch/PoseSearchHistory.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkeletalMeshComponent | const USkeletalMeshComponent * | PoseSearch/PoseSearchHistory.h | ||
| Skeleton | USkeleton * | PoseSearch/PoseSearchHistory.h | ||
| SkeletonToMeshTable | const TArray< int32 > * | PoseSearch/PoseSearchHistory.h |
Functions
Public
Public Virtual
Overridden from IComponentSpacePoseProvider
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FTransform CalculateComponentSpaceTransform
(
const FSkeletonPoseBoneIndex SkeletonBoneIdx |
PoseSearch/PoseSearchHistory.h | ||
virtual const USkeleton * GetSkeletonAsset() |
PoseSearch/PoseSearchHistory.h |