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An blend space entry in a UPoseSearchDatabase.
| Name | FPoseSearchDatabaseBlendSpace |
| Type | struct |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchDatabase.h |
| Include Path | #include "PoseSearch/PoseSearchDatabase.h" |
Syntax
USTRUCT (BlueprintType , Category="Animation|Pose Search")
struct FPoseSearchDatabaseBlendSpace : public FPoseSearchDatabaseAnimationAssetBase
Inheritance Hierarchy
- FPoseSearchDatabaseAnimationAssetBase → FPoseSearchDatabaseBlendSpace
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPoseSearchDatabaseBlendSpace() |
PoseSearch/PoseSearchDatabase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlendParamX | float | BlendParams used to sample this BlendSpace. | PoseSearch/PoseSearchDatabase.h |
|
| BlendParamY | float | BlendParams used to sample this BlendSpace. | PoseSearch/PoseSearchDatabase.h |
|
| BlendSpace | TObjectPtr< UBlendSpace > | PoseSearch/PoseSearchDatabase.h |
|
|
| bUseGridForSampling | bool | When turned on, this will use the set grid samples of the blend space asset for sampling. This will override the Number of Horizontal/Vertical Samples. | PoseSearch/PoseSearchDatabase.h |
|
| bUseSingleSample | bool | If true this BlendSpace will output a single segment in the database. | PoseSearch/PoseSearchDatabase.h |
|
| NumberOfHorizontalSamples | int32 | Sets the number of horizontal samples in the blend space to pull the animation data coverage from. The larger the samples the more the data, but also the more memory and performance it takes. | PoseSearch/PoseSearchDatabase.h |
|
| NumberOfVerticalSamples | int32 | Sets the number of vertical samples in the blend space to pull the animation data coverage from.The larger the samples the more the data, but also the more memory and performance it takes. | PoseSearch/PoseSearchDatabase.h |
|
| SamplingRange | FFloatInterval | It allows users to set a time range to an individual blend space in the database. | PoseSearch/PoseSearchDatabase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FVector BlendParameterForSampleRanges
(
int32 HorizontalBlendIndex, |
PoseSearch/PoseSearchDatabase.h | ||
void GetBlendSpaceParameterSampleRanges
(
int32& HorizontalBlendNum, |
PoseSearch/PoseSearchDatabase.h |
Overridden from FPoseSearchDatabaseAnimationAssetBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * GetAnimationAsset() |
PoseSearch/PoseSearchDatabase.h | ||
virtual UClass * GetAnimationAssetStaticClass() |
PoseSearch/PoseSearchDatabase.h | ||
virtual FFloatInterval GetEffectiveSamplingRange
(
const FVector& BlendParameters |
PoseSearch/PoseSearchDatabase.h | ||
virtual float GetPlayLength
(
const FVector& BlendParameters |
PoseSearch/PoseSearchDatabase.h | ||
virtual FFloatInterval GetSamplingRange() |
[0, 0] represents the entire frame range of the original animation. | PoseSearch/PoseSearchDatabase.h | |
virtual bool IsLooping() |
PoseSearch/PoseSearchDatabase.h | ||
virtual bool IsRootMotionEnabled() |
PoseSearch/PoseSearchDatabase.h | ||
virtual void IterateOverSamplingParameter
(
const TFunction< void(const FVector&BlendParameters)>& ProcessSamplingParameter |
PoseSearch/PoseSearchDatabase.h | ||
virtual void SetSamplingRange
(
const FFloatInterval& NewRange |
PoseSearch/PoseSearchDatabase.h |