| BoneToTransformMap |
FBoneToTransformMap |
Map from skeleton bone indexes (encoded as FBoneIndexType) to internal pose history transform index (FComponentSpaceTransformIndex). |
PoseSearch/PoseSearchHistory.h |
|
| BoneToTransformMapTypeHash |
uint32 |
GetTypeHash for BoneToTransformMap. |
PoseSearch/PoseSearchHistory.h |
|
| CollectedCurves |
TArray< FName > |
List of curves that we want to collect into our history. |
PoseSearch/PoseSearchHistory.h |
|
| Entries |
TRingBuffer< FPoseHistoryEntry > |
Ring buffer of collected bones |
PoseSearch/PoseSearchHistory.h |
|
| LastUpdateSkeleton |
TWeakObjectPtr< const USkeleton > |
Skeleton from the last Update, to keep tracking skeleton changes, and support compatible skeletons |
PoseSearch/PoseSearchHistory.h |
|