Navigation
API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/FAssetIndexer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTransform GetTransform
(
float SampleTime, |
Returns the animation (world) space transform of the bone Schema.BoneReferences[SchemaBoneIdx] at time SampleTime bClamped will be true if SampleTime is outside the animation duration boundaries | PoseSearch/PoseSearchAssetIndexer.h | |
FTransform GetTransform
(
float SampleTime, |
PoseSearch/PoseSearchAssetIndexer.h |
GetTransform(float, const FRole &, bool &, int8)
Description
Returns the animation (world) space transform of the bone Schema.BoneReferences[SchemaBoneIdx] at time SampleTime bClamped will be true if SampleTime is outside the animation duration boundaries
| Name | GetTransform |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAssetIndexer.h |
| Include Path | #include "PoseSearch/PoseSearchAssetIndexer.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchAssetIndexer.cpp |
FTransform GetTransform
(
float SampleTime,
const FRole & Role,
bool & bClamped,
int8 SchemaBoneIdx
)
GetTransform(float, int32, bool &, const FBoneReference &)
| Name | GetTransform |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/PoseSearchAssetIndexer.h |
| Include Path | #include "PoseSearch/PoseSearchAssetIndexer.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/PoseSearchAssetIndexer.cpp |
FTransform GetTransform
(
float SampleTime,
int32 RoleIndex,
bool & bClamped,
const FBoneReference & BoneReference
)