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API > API/Plugins > API/Plugins/PoseSearch > API/Plugins/PoseSearch/FAnimNode_PoseSearchHistoryColle-_1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FBoneIndexType > GetRequiredBones
(
const USkeletalMeshComponent* SkeletalMeshComponent |
Experimental, this feature might be removed without warning, not for production use. | PoseSearch/AnimNode_PoseSearchHistoryCollector.h | |
TArray< FBoneIndexType > GetRequiredBones
(
const FAnimInstanceProxy* AnimInstanceProxy |
Returns an array of skeleton bone indexes (encoded as FBoneIndexType) | PoseSearch/AnimNode_PoseSearchHistoryCollector.h |
GetRequiredBones(const USkeletalMeshComponent *)
Description
Experimental, this feature might be removed without warning, not for production use.
| Name | GetRequiredBones |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/AnimNode_PoseSearchHistoryCollector.h |
| Include Path | #include "PoseSearch/AnimNode_PoseSearchHistoryCollector.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/AnimNode_PoseSearchHistoryCollector.cpp |
TArray < FBoneIndexType > GetRequiredBones
(
const USkeletalMeshComponent * SkeletalMeshComponent
) const
GetRequiredBones(const FAnimInstanceProxy *)
Description
Returns an array of skeleton bone indexes (encoded as FBoneIndexType)
| Name | GetRequiredBones |
| Type | function |
| Header File | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Public/PoseSearch/AnimNode_PoseSearchHistoryCollector.h |
| Include Path | #include "PoseSearch/AnimNode_PoseSearchHistoryCollector.h" |
| Source | /Engine/Plugins/Animation/PoseSearch/Source/Runtime/Private/AnimNode_PoseSearchHistoryCollector.cpp |
TArray < FBoneIndexType > GetRequiredBones
(
const FAnimInstanceProxy * AnimInstanceProxy
) const