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API > API/Plugins > API/Plugins/PlanarCut
Settings controlling how disconnected islands are detected and split after a cut
| Name | FIslandSplitSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/PlanarCutPlugin/Source/PlanarCut/Public/PlanarCut.h |
| Include Path | #include "PlanarCut.h" |
Syntax
struct FIslandSplitSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIslandSplitSettings
(
bool bInSplitIslands, |
PlanarCut.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSplitIslands | bool | Whether to detect and split disconnected islands | PlanarCut.h | |
| CloseVertexDistance | double | Distance threshold for connecting spatially-close vertices before computing islands | PlanarCut.h | |
| VertexToSurfaceBridgeDistance | double | If > 0, bridge separate islands whose surfaces are within this vertex-to-triangle distance | PlanarCut.h |