Navigation
API > API/Plugins > API/Plugins/PhysicsControl
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool UpdateDriveSpringDamperSettings
(
ImmediatePhysics::FJointHandle& JointHandle, |
Adjusts the constraint spring drive settings to reflect the control data. | AnimNode_RigidBodyWithControl.h | |
bool UpdateDriveSpringDamperSettings
(
ImmediatePhysics::FJointHandle* JointHandle, |
AnimNode_RigidBodyWithControl.h |
UpdateDriveSpringDamperSettings(ImmediatePhysics::FJointHandle &, const Chaos::FPBDJointSettings &, const FPhysicsControlData &, const FPhysicsControlMultiplier &)
Description
Adjusts the constraint spring drive settings to reflect the control data. Also enabled or disables the underlying constraint based on whether there is any strength/damping. Returns true if there is some control, false if the drive has no effect
| Name | UpdateDriveSpringDamperSettings |
| Type | function |
| Header File | /Engine/Plugins/Animation/PhysicsControl/Source/PhysicsControl/Public/AnimNode_RigidBodyWithControl.h |
| Include Path | #include "AnimNode_RigidBodyWithControl.h" |
| Source | /Engine/Plugins/Animation/PhysicsControl/Source/PhysicsControl/Private/RigidBodyWithControl.cpp |
bool UpdateDriveSpringDamperSettings
(
ImmediatePhysics::FJointHandle & JointHandle,
const Chaos::FPBDJointSettings & Settings,
const FPhysicsControlData & Data,
const FPhysicsControlMultiplier & Multiplier
)
UpdateDriveSpringDamperSettings(ImmediatePhysics::FJointHandle *, const Chaos::FPBDJointSettings &, const FPhysicsControlData &, const FPhysicsControlMultiplier &)
| Name | UpdateDriveSpringDamperSettings |
| Type | function |
| Header File | /Engine/Plugins/Animation/PhysicsControl/Source/PhysicsControl/Public/AnimNode_RigidBodyWithControl.h |
| Include Path | #include "AnimNode_RigidBodyWithControl.h" |
bool UpdateDriveSpringDamperSettings
(
ImmediatePhysics::FJointHandle * JointHandle,
const Chaos::FPBDJointSettings & Settings,
const FPhysicsControlData & Data,
const FPhysicsControlMultiplier & Multiplier
)