| bCreateControlsAtBeginPlay |
bool |
If set, then CreateControls will be called in our BeginPlay event, attempting to find a PhysicsControlComponent in our parent actor. |
PhysicsControlActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=PhysicsControls
|
| InitialBodyModifiers |
TMap< FName, FInitialBodyModifier > |
This can be filled in to automatically create body modifiers during the BeginPlay event. |
PhysicsControlActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=PhysicsControls
|
| InitialCharacterControls |
FInitialCharacterControls |
This can be filled in to automatically create whole-character controls (by specifying limbs etc) for a skeletal mesh during the BeginPlay event. |
PhysicsControlActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=PhysicsControls
|
| InitialControls |
TMap< FName, FInitialPhysicsControl > |
This can be filled in to automatically create controls during the BeginPlay event. |
PhysicsControlActor.h |
- EditAnywhere
- BlueprintReadWrite
- Category=PhysicsControls
|