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Description
Makes a unique version of OriginalName.
Note that the convention elsewhere in UE when creating an object, and then a second identical one, is for the first object to have the original name, and then the next has a suffix _2, and so on.
| Name | UE::PhysicsControl::GetUniqueName |
| Type | function |
| Header File | /Engine/Plugins/Animation/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlOperatorNameGeneration.h |
| Include Path | #include "PhysicsControlOperatorNameGeneration.h" |
namespace UE
{
namespace PhysicsControl
{
template<typename CollectionType>
FName UE::PhysicsControl::GetUniqueName
(
const FString & OriginalName,
const CollectionType & ExistingNames,
const int32 MaxNameIndex
)
}
}