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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FName UE::PhysicsControl::GetUniqueControlName
(
const FName ParentName, |
PhysicsControlOperatorNameGeneration.h | ||
FName UE::PhysicsControl::GetUniqueControlName
(
const UPrimitiveComponent* ParentComponent, |
PhysicsControlOperatorNameGeneration.h |
UE::PhysicsControl::GetUniqueControlName(const FName, const FName, const CollectionType &, const FString &)
| Name | UE::PhysicsControl::GetUniqueControlName |
| Type | function |
| Header File | /Engine/Plugins/Animation/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlOperatorNameGeneration.h |
| Include Path | #include "PhysicsControlOperatorNameGeneration.h" |
namespace UE
{
namespace PhysicsControl
{
template<typename CollectionType>
FName UE::PhysicsControl::GetUniqueControlName
(
const FName ParentName,
const FName ChildName,
const CollectionType & ExistingNames,
const FString & NamePrefix
)
}
}
UE::PhysicsControl::GetUniqueControlName(const UPrimitiveComponent , const FName, const UPrimitiveComponent , const FName, const CollectionType &, const FString &)
| Name | UE::PhysicsControl::GetUniqueControlName |
| Type | function |
| Header File | /Engine/Plugins/Animation/PhysicsControl/Source/PhysicsControl/Public/PhysicsControlOperatorNameGeneration.h |
| Include Path | #include "PhysicsControlOperatorNameGeneration.h" |
namespace UE
{
namespace PhysicsControl
{
template<typename CollectionType>
FName UE::PhysicsControl::GetUniqueControlName
(
const UPrimitiveComponent * ParentComponent,
const FName ParentBoneName,
const UPrimitiveComponent * ChildComponent,
const FName ChildBoneName,
const CollectionType & ExistingNames,
const FString & NamePrefix
)
}
}