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API > API/Plugins > API/Plugins/PhysicsControl
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ImmediatePhysics::FJointHandle * CreatePhysicsJoint
(
ImmediatePhysics::FSimulation& Simulation, |
Creates a physics joint in the form that's useful for controls. | AnimNode_RigidBodyWithControl.h | |
ImmediatePhysics::FJointHandle * CreatePhysicsJoint
(
ImmediatePhysics::FSimulation* Simulation, |
AnimNode_RigidBodyWithControl.h |
CreatePhysicsJoint(ImmediatePhysics::FSimulation &, ImmediatePhysics::FActorHandle &, ImmediatePhysics::FActorHandle &)
Description
Creates a physics joint in the form that's useful for controls.
| Name | CreatePhysicsJoint |
| Type | function |
| Header File | /Engine/Plugins/Animation/PhysicsControl/Source/PhysicsControl/Public/AnimNode_RigidBodyWithControl.h |
| Include Path | #include "AnimNode_RigidBodyWithControl.h" |
| Source | /Engine/Plugins/Animation/PhysicsControl/Source/PhysicsControl/Private/RigidBodyWithControl.cpp |
ImmediatePhysics::FJointHandle * CreatePhysicsJoint
(
ImmediatePhysics::FSimulation & Simulation,
ImmediatePhysics::FActorHandle & ChildActorHandle,
ImmediatePhysics::FActorHandle & ParentActorHandle
)
CreatePhysicsJoint(ImmediatePhysics::FSimulation , ImmediatePhysics::FActorHandle , ImmediatePhysics::FActorHandle *)
| Name | CreatePhysicsJoint |
| Type | function |
| Header File | /Engine/Plugins/Animation/PhysicsControl/Source/PhysicsControl/Public/AnimNode_RigidBodyWithControl.h |
| Include Path | #include "AnimNode_RigidBodyWithControl.h" |
ImmediatePhysics::FJointHandle * CreatePhysicsJoint
(
ImmediatePhysics::FSimulation * Simulation,
ImmediatePhysics::FActorHandle * ChildActorHandle,
ImmediatePhysics::FActorHandle * ParentActorHandle
)