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API > API/Plugins > API/Plugins/PerformanceCaptureCore > API/Plugins/PerformanceCaptureCore/ACapturePerformer
- AActor::PostInitializeComponents()
- ASkeletalMeshActor::PostInitializeComponents()
- ACapturePerformer::PostInitializeComponents()
References
| Module | PerformanceCaptureCore |
| Header | /Engine/Plugins/Animation/PerformanceCaptureCore/Source/PerformanceCaptureCore/Public/CapturePerformer.h |
| Include | #include "CapturePerformer.h" |
| Source | /Engine/Plugins/Animation/PerformanceCaptureCore/Source/PerformanceCaptureCore/Private/CapturePerformer.cpp |
virtual void PostInitializeComponents()
Remarks
Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay