Navigation
API > API/Plugins > API/Plugins/Party > API/Plugins/Party/FOnlinePartyRepDataBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostReplication
(
const FOnlinePartyRepDataBase& OldData |
Party/PartyTypes.h | ||
virtual void PostReplication
(
const FOnlinePartyRepDataBase& OldData, |
Called directly after an updated member state is received and copied into the local state. | Party/PartyTypes.h |
PostReplication(const FOnlinePartyRepDataBase &)
| Name | PostReplication |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyTypes.h |
| Include Path | #include "Party/PartyTypes.h" |
virtual void PostReplication
(
const FOnlinePartyRepDataBase & OldData
)
PostReplication(const FOnlinePartyRepDataBase &, TSharedPtr< FStreamableHandle >)
Description
Called directly after an updated member state is received and copied into the local state. InResourceHandle will contain any resources returned by GetAssetsToAsyncLoad that were loaded. This handle should be retained to keep these resources in memory.
| Name | PostReplication |
| Type | function |
| Header File | /Engine/Plugins/Online/OnlineFramework/Source/Party/Public/Party/PartyTypes.h |
| Include Path | #include "Party/PartyTypes.h" |
virtual void PostReplication
(
const FOnlinePartyRepDataBase & OldData,
TSharedPtr < FStreamableHandle > InResourceHandle
)