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bool |
bEnableCollision |
If true, collision is enabled for sections matching this rule. |
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TArray< TObjectPtr< class UPaperSprite > > |
Body |
A set of sprites to randomly choose to fill up the interior space between the caps in a terrain segment. |
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float |
CollisionOffset |
How much should the collision be lofted from the spline (positive values go out from the spline, negative values go in to the spline) |
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FText |
Description |
Readable description for the rule (unused anywhere, just for clarity when editing the material) |
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int32 |
DrawOrder |
Specify a draw order for different materials in a spline. Smaller draw orders are drawn first, negative values are allowed. |
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TObjectPtr< class UPaperSprite > |
EndCap |
The sprite to use at the 'right' (closest to spline end) edge of the terrain segment. |
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float |
MaximumAngle |
Maximum slope angle (in degrees) to apply this rule. |
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float |
MinimumAngle |
Minimum slope angle (in degrees) to apply this rule. |
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TObjectPtr< class UPaperSprite > |
StartCap |
The sprite to use at the 'left' (closest to spline start) edge of the terrain segment. |