| bMuteEditorToast |
bool |
|
Elements/PCGExecutePythonScript.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- AdvancedDisplay
- Meta=(PCG_Overridable)
|
| ScriptInputMethod |
EPCGPythonScriptInputMethod |
The method for receiving the intended Python source. |
Elements/PCGExecutePythonScript.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
|
| ScriptPath |
FFilePath |
The path to the .py file that will be executed. |
Elements/PCGExecutePythonScript.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(PCG_Overridable, EditCondition="ScriptInputMethod == EPCGPythonScriptInputMethod::File", EditConditionHides, FilePathFilter="Python files (.py)|.py")
|
| ScriptSource |
FPCGAttributePropertyInputSelector |
Which attribute to use as a script source. |
Elements/PCGExecutePythonScript.h |
- EditAnywhere
- BlueprintReadWrite
- Category=Settings
- Meta=(PCG_Overridable, EditCondition="ScriptInputMethod == EPCGPythonScriptInputMethod::Input", EditConditionHides)
|