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API > API/Plugins > API/Plugins/PCGNiagaraInterop
Allow writing attributes to a Niagara Data Channel.
| Name | UPCGWriteToNiagaraDataChannelSettings |
| Type | class |
| Header File | /Engine/Plugins/Experimental/PCGInterops/PCGNiagaraInterop/Source/PCGNiagaraInterop/Public/Elements/PCGWriteToNiagaraDataChannel.h |
| Include Path | #include "Elements/PCGWriteToNiagaraDataChannel.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGWriteToNiagaraDataChannelSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGWriteToNiagaraDataChannelSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSynchronousLoad | bool | Elements/PCGWriteToNiagaraDataChannel.h |
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| bVisibleToCPU | bool | Data written to this data channel is visible to Niagara CPU emitters | Elements/PCGWriteToNiagaraDataChannel.h |
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| bVisibleToGame | bool | Data written to this data channel is visible to Blueprint and C++ logic reading from it | Elements/PCGWriteToNiagaraDataChannel.h |
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| bVisibleToGPU | bool | Data written to this data channel is visible to Niagara GPU emitters | Elements/PCGWriteToNiagaraDataChannel.h |
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| DataChannel | TSoftObjectPtr< UNiagaraDataChannelAsset > | Elements/PCGWriteToNiagaraDataChannel.h |
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| NiagaraVariablesPCGAttributeMapping | TMap< FName, FPCGAttributePropertyInputSelector > | Elements/PCGWriteToNiagaraDataChannel.h |
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