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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop
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|
| Name |
UPCGGetDynamicMeshDataSettings |
| Type |
class |
| Header File |
/Engine/Plugins/PCGInterops/PCGGeometryScriptInterop/Source/PCGGeometryScriptInterop/Public/Elements/PCGGetDynamicMeshData.h |
| Include Path |
#include "Elements/PCGGetDynamicMeshData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGGetDynamicMeshDataSettings : public UPCGDataFromActorSettings
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Options |
FGeometryScriptCopyMeshFromComponentOptions |
If data is coming from a component, you can impact the options there. |
Elements/PCGGetDynamicMeshData.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Dynamic Mesh Settings"
- Meta=(PCG_Overridable, ShowOnlyInnerProperties)
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Functions