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API > API/Plugins > API/Plugins/PCGGeometryScriptInterop > API/Plugins/PCGGeometryScriptInterop/Elements > API/Plugins/PCGGeometryScriptInterop/Elements/UPCGMeshSamplerSettings
Syntax
UPROPERTY (BlueprintReadWrite, EditAnywhere, Category="Settings")
bool bExtractMeshFromInput
Remarks
Can provide a list of inputs to sample the meshes from. It can be a list of StaticMeshes, a list of Actors that have a Scene Component (like a Static Mesh Component), or a list of Scene Components directly. Geometry Script needs to be able to extract a dynamic mesh from this scene component (so won't work for ISMCs for example) and for now will work only with a single scene component. Each entry (either in the same data or seperate data) will produce a unique output data.