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TArray< TArray< UMaterialInterface * > > |
AssetMaterialList |
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bool |
bDataPrepared |
Set to true if prepared data succeeded. |
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TArray< FGeometryScriptColorList > |
Colors |
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TArray< TArray< UMaterialInterface * > > |
ComponentMaterialList |
Material Specific. |
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TArray< TObjectPtr< UDynamicMesh > > |
DynamicMeshes |
Dynamic meshes. Will be added to root. |
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TArray< FPCGMetadataAttribute< FSoftObjectPath > * > |
MaterialAttributes |
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TArray< FPCGMetadataAttribute< int32 > * > |
MaterialIdAttributes |
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TArray< FGeometryScriptVectorList > |
Normals |
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TArray< UPCGPointData * > |
OutPointData |
Output point data. |
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TArray< FGeometryScriptVectorList > |
Positions |
Lists extracted from the meshes. |
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TArray< TFuture< bool > > |
SamplingFutures |
For Poisson sampling, we are starting futures that are not framebound Store the futures and synchronisation items in the context |
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TUniquePtr< FProgressCancel > |
SamplingProgess |
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TArray< int32 > |
StartingIndices |
Starting indices for each different object to sample. If we have 3 meshes of 20 elements (like vertices) each, the array will be [0, 20, 40, 60]. |
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std::atomic< bool > |
StopSampling |
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TArray< FPCGMetadataAttribute< int32 > * > |
TriangleIdAttributes |
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TArray< FGeometryScriptIndexList > |
TriangleIds |
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TArray< FPCGMetadataAttribute< FVector2D > * > |
UVAttributes |
Optional attributes. |