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Writes the data's index in the input collection to a tag or to an attribute
| Name | UPCGWriteDataIndexSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGWriteDataIndex.h |
| Include Path | #include "Elements/PCGWriteDataIndex.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGWriteDataIndexSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGWriteDataIndexSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGWriteDataIndexSettings() |
Elements/PCGWriteDataIndex.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAddAttribute | bool | Elements/PCGWriteDataIndex.h |
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| bAddTag | bool | Elements/PCGWriteDataIndex.h |
|
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| IndexAttribute | FPCGAttributePropertyOutputSelector | Elements/PCGWriteDataIndex.h | ||
| IndexTag | FString | Elements/PCGWriteDataIndex.h |
|
Functions
Public
Public Virtual
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGWriteDataIndex.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGWriteDataIndex.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGWriteDataIndex.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGWriteDataIndex.h | ||
virtual bool HasDynamicPins () |
If the node has any dynamic pins that can change type based on input types or settings. | Elements/PCGWriteDataIndex.h |
Protected Virtual
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGWriteDataIndex.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGWriteDataIndex.h |