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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGWorldRayHitData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Initialize
(
IPCGGraphExecutionSource* InExecutionSource, |
World Ray Hit data implementation | Data/PCGWorldData.h | |
void Initialize
(
UWorld* InWorld, |
Data/PCGWorldData.h |
Initialize(IPCGGraphExecutionSource *, const FTransform &, const FBox &, const FBox &)
Description
World Ray Hit data implementation
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGWorldData.h |
| Include Path | #include "Data/PCGWorldData.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGWorldData.cpp |
void Initialize
(
IPCGGraphExecutionSource * InExecutionSource,
const FTransform & InTransform,
const FBox & InBounds,
const FBox & InLocalBounds
)
Initialize(UWorld *, const FTransform &, const FBox &, const FBox &)
| Name | Initialize |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGWorldData.h |
| Include Path | #include "Data/PCGWorldData.h" |
void Initialize
(
UWorld * InWorld,
const FTransform & InTransform,
const FBox & InBounds,
const FBox & InLocalBounds
)