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Converts tags on data collections to an attribute set (per input data), akin to how it's done on Get Actor Data with the Single Point option.
| Name | UPCGTagsToAttributeSetSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGConvertToAttributeSet.h |
| Include Path | #include "Elements/PCGConvertToAttributeSet.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGTagsToAttributeSetSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGTagsToAttributeSetSettings
Functions
Public
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetDefaultNodeName() |
Elements/PCGConvertToAttributeSet.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGConvertToAttributeSet.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGConvertToAttributeSet.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGConvertToAttributeSet.h |
Protected
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGConvertToAttributeSet.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGConvertToAttributeSet.h |