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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGSubsystem
Description
In case of blueprints, we need to remap the old execution source destroyed by the construction script to the new one. Returns true if re-mapping succeeded.
| Name | RemapExecutionSource |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Subsystems/PCGSubsystem.h |
| Include Path | #include "Subsystems/PCGSubsystem.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Subsystems/PCGSubsystem.cpp |
bool RemapExecutionSource
(
const IPCGGraphExecutionSource * InOldExecutionSource,
IPCGGraphExecutionSource * InNewExecutionSource,
bool bDoPartitionMapping
)