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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGSubsystem
Description
When registering PAs, we might not have a PCG World Actor already registered (at runtime). In that case we'll look for a World Actor in the same level.
| Name | GetPCGWorldActorForPartitionActor |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Subsystems/PCGSubsystem.h |
| Include Path | #include "Subsystems/PCGSubsystem.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Subsystems/PCGSubsystem.cpp |
APCGWorldActor * GetPCGWorldActorForPartitionActor
(
APCGPartitionActor * InActor
)