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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ClearPCGLink
(
IPCGGraphExecutionSource* InExecutionSource, |
Move all resources from sub actors to a new actor | Subsystems/PCGSubsystem.h | |
void ClearPCGLink
(
UPCGComponent* InComponent, |
Move all resources from sub actors to a new actor | Subsystems/PCGSubsystem.h |
ClearPCGLink(IPCGGraphExecutionSource *, const FBox &, const FPCGMoveResourceParams &)
Description
Move all resources from sub actors to a new actor
| Name | ClearPCGLink |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Subsystems/PCGSubsystem.h |
| Include Path | #include "Subsystems/PCGSubsystem.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Subsystems/PCGSubsystem.cpp |
void ClearPCGLink
(
IPCGGraphExecutionSource * InExecutionSource,
const FBox & InBounds,
const FPCGMoveResourceParams & InParams
)
ClearPCGLink(UPCGComponent , const FBox &, AActor )
Description
Move all resources from sub actors to a new actor
| Name | ClearPCGLink |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Subsystems/PCGSubsystem.h |
| Include Path | #include "Subsystems/PCGSubsystem.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Subsystems/PCGSubsystem.cpp |
void ClearPCGLink
(
UPCGComponent * InComponent,
const FBox & InBounds,
AActor * InNewActor
)