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Sorts data lexicographically by one or more attributes.
| Name | UPCGSortAttributesSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSortAttributes.h |
| Include Path | #include "Elements/PCGSortAttributes.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural))
class UPCGSortAttributesSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGSortAttributesSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGSortAttributesSettings() |
Elements/PCGSortAttributes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseStableSort | bool | Whether to preserve input order for elements that compare equal across all sort attributes. | Elements/PCGSortAttributes.h |
|
| InputSource | FPCGAttributePropertyInputSelector | Elements/PCGSortAttributes.h |
|
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| SortAttributes | TArray< FPCGSortAttributeEntry > | Elements/PCGSortAttributes.h |
|
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| SortMethod | EPCGSortMethod | Elements/PCGSortAttributes.h |
|
Functions
Public
Public Virtual
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetAdditionalTitleInformation() |
Derived classes can implement this to expose additional information or context, such as an asset in use by the node. | Elements/PCGSortAttributes.h | |
virtual FName GetDefaultNodeName() |
Elements/PCGSortAttributes.h | ||
virtual FText GetDefaultNodeTitle() |
Elements/PCGSortAttributes.h | ||
| List of extra aliases that will be added to the node list in the Editor.Useful when we rename a node, but we still want the user to find the old one. | Elements/PCGSortAttributes.h | ||
virtual FText GetNodeTooltipText() |
Elements/PCGSortAttributes.h | ||
virtual EPCGSettingsType GetType() |
Elements/PCGSortAttributes.h | ||
virtual bool HasDynamicPins () |
If the node has any dynamic pins that can change type based on input types or settings. | Elements/PCGSortAttributes.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostLoad() |
Elements/PCGSortAttributes.h |
Protected Virtual
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPCGElementPtr CreateElement() |
Elements/PCGSortAttributes.h | ||
virtual TArray< FPCGPinProperties > OutputPinProperties() |
Elements/PCGSortAttributes.h |