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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EPCGChangeType GetChangeTypeForProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Gets the change impact for a given property. | PCGSettings.h | |
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | PCGSettings.h |
GetChangeTypeForProperty(FPropertyChangedEvent &)
Description
Gets the change impact for a given property. Can be used to signal structural or cosmetic node changes for example - calls the named version by default.
| Name | GetChangeTypeForProperty |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGSettings.h |
| Include Path | #include "PCGSettings.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGSettings.cpp |
virtual EPCGChangeType GetChangeTypeForProperty
(
FPropertyChangedEvent & PropertyChangedEvent
) const
GetChangeTypeForProperty(const FName &)
Description
Gets the change impact for a given property. Can be used to signal structural or cosmetic node changes for example.
| Name | GetChangeTypeForProperty |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGSettings.h |
| Include Path | #include "PCGSettings.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGSettings.cpp |
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName & InPropertyName
) const