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Save the input texture to a UTexture2D asset. Output format is auto-detected from the input texture (BGRA8, RGBA16F, or RGBA32F). Outputs a soft object path attribute for the saved texture. Editor only.
| Name | UPCGSaveTextureToAssetSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGSaveTextureToAsset.h |
| Include Path | #include "Elements/PCGSaveTextureToAsset.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGSaveTextureToAssetSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGSaveTextureToAssetSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExporterParams | FPCGAssetExporterParameters | Elements/PCGSaveTextureToAsset.h |
|