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A data interface for a simple array of uint values. No data format header or attributes, just raw array access.
| Name | UPCGRawBufferDataInterface |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Compute/DataInterfaces/PCGRawBufferDataInterface.h |
| Include Path | #include "Compute/DataInterfaces/PCGRawBufferDataInterface.h" |
Syntax
UCLASS (ClassGroup=(Procedural))
class UPCGRawBufferDataInterface : public UPCGExportableDataInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UComputeDataInterface → UPCGComputeDataInterface → UPCGExportableDataInterface → UPCGRawBufferDataInterface
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool GetRequiresZeroInitialization() |
Compute/DataInterfaces/PCGRawBufferDataInterface.h | ||
void SetRequiresZeroInitialization
(
bool bInZeroInit |
Compute/DataInterfaces/PCGRawBufferDataInterface.h |
Public Virtual
Overridden from UComputeDataInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UComputeDataProvider * CreateDataProvider() |
Compute/DataInterfaces/PCGRawBufferDataInterface.h | ||
virtual TCHAR const * GetClassName() |
Compute/DataInterfaces/PCGRawBufferDataInterface.h | ||
| Compute/DataInterfaces/PCGRawBufferDataInterface.h | |||
virtual bool GetRequiresReadback() |
Compute/DataInterfaces/PCGRawBufferDataInterface.h | ||
virtual void GetShaderHash
(
FString& InOutKey |
Compute/DataInterfaces/PCGRawBufferDataInterface.h | ||
virtual void GetShaderParameters
(
TCHAR const* UID, |
Compute/DataInterfaces/PCGRawBufferDataInterface.h | ||
virtual TCHAR const * GetShaderVirtualPath() |
Compute/DataInterfaces/PCGRawBufferDataInterface.h | ||
virtual void GetSupportedInputs
(
TArray< FShaderFunctionDefinition >& OutFunctions |
Compute/DataInterfaces/PCGRawBufferDataInterface.h | ||
virtual void GetSupportedOutputs
(
TArray< FShaderFunctionDefinition >& OutFunctions |
Compute/DataInterfaces/PCGRawBufferDataInterface.h |