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Control flow node that dynamically routes input data based on 'pcg.Quality' setting.
| Name | UPCGQualityBranchSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/ControlFlow/PCGQualityBranch.h |
| Include Path | #include "Elements/ControlFlow/PCGQualityBranch.h" |
Syntax
UCLASS (BlueprintType, ClassGroup=(Procedural), Meta=(Keywords="if bool switch quality"))
class UPCGQualityBranchSettings : public UPCGControlFlowSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGControlFlowSettings → UPCGQualityBranchSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseCinematicPin | bool | Elements/ControlFlow/PCGQualityBranch.h |
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| bUseEpicPin | bool | Elements/ControlFlow/PCGQualityBranch.h |
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| bUseHighPin | bool | Elements/ControlFlow/PCGQualityBranch.h |
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| bUseLowPin | bool | Elements/ControlFlow/PCGQualityBranch.h |
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| bUseMediumPin | bool | Elements/ControlFlow/PCGQualityBranch.h |
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