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API > API/Plugins > API/Plugins/PCG
| |
|
| Name |
UPCGProjectionSettings |
| Type |
class |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGProjectionElement.h |
| Include Path |
#include "Elements/PCGProjectionElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGProjectionSettings : public UPCGSettings
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bForceCollapseToPoint |
bool |
Force the result to be sampled to points, equivalent to having a To Point node after the projection node. |
Elements/PCGProjectionElement.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Settings
- Meta=(PCG_Overridable)
|
| bKeepZeroDensityPoints |
bool |
|
Elements/PCGProjectionElement.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Settings
- Meta=(PCG_Overridable)
|
| ProjectionParams |
FPCGProjectionParams |
|
Elements/PCGProjectionElement.h |
- BlueprintReadWrite
- EditAnywhere
- Category=Settings
- Meta=(ShowOnlyInnerProperties, PCG_Overridable)
|
Functions