Navigation
API > API/Plugins > API/Plugins/PCG
PointFromMesh creates a single point at the origin with an attribute containing a SoftObjectPath to the selected UStaticMesh/USkeletalMesh.
| Name | UPCGPointFromMeshSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGPointFromMeshElement.h |
| Include Path | #include "Elements/PCGPointFromMeshElement.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGPointFromMeshSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGPointFromMeshSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSynchronousLoad | bool | By default, mesh loading is asynchronous, can force it synchronous if needed. | Elements/PCGPointFromMeshElement.h |
|
| Mesh | TSoftObjectPtr< UObject > | Elements/PCGPointFromMeshElement.h |
|
|
| MeshPathAttributeName | FName | Name of the string attribute to be created and hold a SoftObjectPath to the Mesh | Elements/PCGPointFromMeshElement.h |
|
| StaticMesh | TSoftObjectPtr< UStaticMesh > | Elements/PCGPointFromMeshElement.h |
|