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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGPlatformSwitchSettings
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsPlatformSelected
(
FName InPlatform |
Returns true if platform or platform group included in user's selection. | Elements/ControlFlow/PCGPlatformSwitch.h | |
bool IsPlatformSelected
(
FName InPlatform, |
Elements/ControlFlow/PCGPlatformSwitch.h |
IsPlatformSelected(FName)
Description
Returns true if platform or platform group included in user's selection.
| Name | IsPlatformSelected |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/ControlFlow/PCGPlatformSwitch.h |
| Include Path | #include "Elements/ControlFlow/PCGPlatformSwitch.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/ControlFlow/PCGPlatformSwitch.cpp |
bool IsPlatformSelected
(
FName InPlatform
) const
IsPlatformSelected(FName, FName, FName)
| Name | IsPlatformSelected |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/ControlFlow/PCGPlatformSwitch.h |
| Include Path | #include "Elements/ControlFlow/PCGPlatformSwitch.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Elements/ControlFlow/PCGPlatformSwitch.cpp |
bool IsPlatformSelected
(
FName InPlatform,
FName InCurrentPlatform,
FName InCurrentPlatformGroup
) const