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Offsets a spline based on provided direction & magnitude, and corrects tangents lengths after the fact. Note that this node is not currently robust to extreme offsets that would make the spline self-intersect.
| Name | UPCGOffsetSplineSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Spline/PCGOffsetSpline.h |
| Include Path | #include "Elements/Spline/PCGOffsetSpline.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGOffsetSplineSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGOffsetSplineSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DirectionAttribute | FPCGAttributePropertyInputSelector | Specifies what attribute from the input that will drive the offset direction. | Elements/Spline/PCGOffsetSpline.h |
|
| MagnitudeAttribute | FPCGAttributePropertyInputSelector | Specifies what attribute from the magnitude input that will drive the offset magnitude. | Elements/Spline/PCGOffsetSpline.h |