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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
EPCGChangeType UpdatePins
(
bool bQuiet |
Updates pins based on node settings. | PCGNode.h | |
EPCGChangeType UpdatePins
(
TFunctionRef< UPCGPin*(UPCGNode*)> PinAllocator, |
Updates pins based on node settings PinAllocator creates new pin objects. | PCGNode.h |
UpdatePins(bool)
Description
Updates pins based on node settings. Attempts to migrate pins via matching. Broadcasts node change events for affected nodes. Can provide warning messages when something destructive happens.
| Name | UpdatePins |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGNode.h |
| Include Path | #include "PCGNode.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGNode.cpp |
EPCGChangeType UpdatePins
(
bool bQuiet
)
UpdatePins(TFunctionRef< UPCGPin (UPCGNode )>, bool)
Description
Updates pins based on node settings PinAllocator creates new pin objects. Attempts to migrate pins via matching. Broadcasts node change events for affected nodes. Can provide warning messages when something destructive happens.
| Name | UpdatePins |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGNode.h |
| Include Path | #include "PCGNode.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/PCGNode.cpp |
EPCGChangeType UpdatePins
(
TFunctionRef < UPCGPin * *)> PinAllocator,
bool bQuiet
)