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Base class for both reroute declaration and usage to share implementation, but also because they use the same visual node representation in the editor.
| Name | UPCGNamedRerouteBaseSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGReroute.h |
| Include Path | #include "Elements/PCGReroute.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=(Procedural))
class UPCGNamedRerouteBaseSettings : public UPCGRerouteSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGRerouteSettings → UPCGNamedRerouteBaseSettings
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UPCGNamedRerouteBaseSettings() |
Elements/PCGReroute.h |
Functions
Public
Public Virtual
Overridden from UPCGSettings
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanUserEditTitle() |
Returns whether the user can directly interact with the node name | Elements/PCGReroute.h | |
virtual EPCGChangeType GetChangeTypeForProperty
(
const FName& InPropertyName |
Gets the change impact for a given property. | Elements/PCGReroute.h |