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This Match & Set object looks up an attribute on a given point, then looks up its entries to find a match; if there is one, then it sets it value.
| |
|
| Name |
UPCGMatchAndSetByAttribute |
| Type |
class |
| Header File |
/Engine/Plugins/PCG/Source/PCG/Public/MatchAndSet/PCGMatchAndSetByAttribute.h |
| Include Path |
#include "MatchAndSet/PCGMatchAndSetByAttribute.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGMatchAndSetByAttribute : public UPCGMatchAndSetBase
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Entries |
TArray< FPCGMatchAndSetByAttributeEntry > |
Lookup entries (key-value pairs) |
MatchAndSet/PCGMatchAndSetByAttribute.h |
- BlueprintReadWrite
- EditAnywhere
- Category=MatchAndSet
|
| MatchSourceAttribute |
FName |
Attribute to match on the data |
MatchAndSet/PCGMatchAndSetByAttribute.h |
- BlueprintReadWrite
- EditAnywhere
- Category=MatchAndSet
|
| MatchSourceType |
EPCGMetadataTypes |
Type of the attribute to match against. |
MatchAndSet/PCGMatchAndSetByAttribute.h |
- BlueprintReadWrite
- EditAnywhere
- Category=MatchAndSet
|
Functions
Deprecated Variables