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This managed resource class is used to tie multiple components in the same resource so that they are cleaned up all at the same time.
| Name | UPCGManagedComponentList |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/PCGManagedResource.h |
| Include Path | #include "PCGManagedResource.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UPCGManagedComponentList : public UPCGManagedComponentBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGManagedResource → UPCGManagedComponentBase → UPCGManagedComponentList
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GeneratedComponents | TArray< TSoftObjectPtr< UActorComponent > > | PCGManagedResource.h |
|