Navigation
API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGLandscapeCache
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< const FPCGLandscapeCacheEntry > GetCacheEntryInternal
(
AActor* InHintActor, |
Gets landscape cache entry, works both in editor (but does not create) but works in game mode too. | Grid/PCGLandscapeCache.h | |
TSharedPtr< const FPCGLandscapeCacheEntry > GetCacheEntryInternal
(
const ULandscapeInfo* InLandscapeInfo, |
Grid/PCGLandscapeCache.h |
GetCacheEntryInternal(AActor *, const FGuid &, const FIntPoint &, bool)
Description
Gets landscape cache entry, works both in editor (but does not create) but works in game mode too.
| Name | GetCacheEntryInternal |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Grid/PCGLandscapeCache.h |
| Include Path | #include "Grid/PCGLandscapeCache.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Grid/PCGLandscapeCache.cpp |
TSharedPtr < const FPCGLandscapeCacheEntry > GetCacheEntryInternal
(
AActor * InHintActor,
const FGuid & InLandscapeGuid,
const FIntPoint & InComponentKey,
bool bInAllowLoad
)
GetCacheEntryInternal(const ULandscapeInfo , const FIntPoint &, ALandscapeProxy , bool, bool &)
| Name | GetCacheEntryInternal |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Grid/PCGLandscapeCache.h |
| Include Path | #include "Grid/PCGLandscapeCache.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Grid/PCGLandscapeCache.cpp |
TSharedPtr < const FPCGLandscapeCacheEntry > GetCacheEntryInternal
(
const ULandscapeInfo * InLandscapeInfo,
const FIntPoint & InComponentKey,
ALandscapeProxy * InLandscapeProxy,
bool bInAllowLoadOrCreate,
bool & bOutValidEntry
)