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Creates static mesh resource data from the given soft object paths.
| Name | UPCGGetStaticMeshResourceDataSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/PCGGetStaticMeshResourceData.h |
| Include Path | #include "Elements/PCGGetStaticMeshResourceData.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGGetStaticMeshResourceDataSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGGetStaticMeshResourceDataSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bOverrideFromInput | bool | Override static meshes from input. | Elements/PCGGetStaticMeshResourceData.h |
|
| MeshAttribute | FPCGAttributePropertyInputSelector | Input attribute to pull meshes from. | Elements/PCGGetStaticMeshResourceData.h |
|
| StaticMeshes | TArray< TSoftObjectPtr< UStaticMesh > > | Produces one resource data per entry. | Elements/PCGGetStaticMeshResourceData.h |
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