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Extract a member (or all members) from a struct attribute into a new attribute on the input data. Support any domain.
| Name | UPCGExtractMemberFromStructSettings |
| Type | class |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Elements/Metadata/PCGExtractMemberFromStruct.h |
| Include Path | #include "Elements/Metadata/PCGExtractMemberFromStruct.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType, ClassGroup=(Procedural))
class UPCGExtractMemberFromStructSettings : public UPCGSettings
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UPCGData → UPCGSettingsInterface → UPCGSettings → UPCGExtractMemberFromStructSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDeleteSourceAttribute | bool | After the extraction, delete the original attribute. | Elements/Metadata/PCGExtractMemberFromStruct.h |
|
| bExtractAll | bool | To extract all members from the struct. | Elements/Metadata/PCGExtractMemberFromStruct.h |
|
| InputSource | FPCGAttributePropertyInputSelector | The source to extract the attribute from. Must be a path including the struct member to extract. | Elements/Metadata/PCGExtractMemberFromStruct.h |
|
| OutputAttributeName | FPCGAttributePropertyOutputSelector | Elements/Metadata/PCGExtractMemberFromStruct.h |
|