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API > API/Plugins > API/Plugins/PCG > API/Plugins/PCG/UPCGDynamicMeshData
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetMaterials
(
const TArray< UMaterialInterface* >& InMaterials |
Data/PCGDynamicMeshData.h |
|
|
void SetMaterials
(
TArray< UMaterialInterface* >&& InMaterials |
Data/PCGDynamicMeshData.h |
SetMaterials(const TArray< UMaterialInterface * > &)
| Name | SetMaterials |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGDynamicMeshData.h |
| Include Path | #include "Data/PCGDynamicMeshData.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGDynamicMeshData.cpp |
UFUNCTION (BlueprintCallable, Category="DynamicMesh")
void SetMaterials
(
const TArray < UMaterialInterface * > & InMaterials
)
SetMaterials(TArray< UMaterialInterface * > &&)
| Name | SetMaterials |
| Type | function |
| Header File | /Engine/Plugins/PCG/Source/PCG/Public/Data/PCGDynamicMeshData.h |
| Include Path | #include "Data/PCGDynamicMeshData.h" |
| Source | /Engine/Plugins/PCG/Source/PCG/Private/Data/PCGDynamicMeshData.cpp |
void SetMaterials
(
TArray < UMaterialInterface * > && InMaterials
)